Duke Nukem Codexery

Duke Nukem Forever

The king is back, and he's got a shotgun — and years of pent-up bravado.

Duke Nukem Forever

Duke Nukem Forever is a 2011 first-person shooter and the sequel to Duke Nukem 3D. It was developed by 3D Realms and later published by Gearbox Software. The game follows the titular Duke Nukem, voiced by Jon St. John, as he fights against an alien invasion on Earth. Its development famously spanned many years, becoming a well-known example of vaporware before its eventual release.

Character
Duke Nukem
First appears
Duke Nukem Forever (2011)

Lore & Background

Duke Nukem Forever is the sequel to Duke Nukem 3D, which was released in 1996. The source material does not provide specific details about the development timeline, engine swaps, or studio shake-ups for Duke Nukem Forever. It only confirms that the sequel was released in 2011. The game continues the adventures of Duke Nukem, the character voiced by Jon St. John, who fights against alien invasions on Earth. The source does not describe the specific plot points, locations, or enemies of Duke Nukem Forever, nor does it detail the game's reception or critical response.

In Their Own Story

The source does not provide a specific story summary for Duke Nukem Forever. It only states that the game is a sequel to Duke Nukem 3D and was released in 2011. No details about the plot, characters, or events of the game are given in the source material.

Reader's Guide

The source does not provide a gameplay guide or specific details about the campaign of Duke Nukem Forever. It only confirms that the game is a first-person shooter and a sequel to Duke Nukem 3D. No information about levels, weapons, enemies, or gameplay mechanics for Duke Nukem Forever is present in the source.

Did You Know?

More in Story & Campaigns

Elsewhere in the Duke Nukem universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →